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From here you can then select and save your favorite loadouts. Added in a recent platform update, the Arsenal provides a 3D library of Arma 3's assets. In short, you now have a clear overview of all the entities placed in your scenario, and you can define custom and nested collections of entities to manipulate them as a set. If you are familiar with Photoshop, you probably already have a pretty good idea of how layers and the entity list in the Eden Editor work. However, thanks to new code powering the Eden Editor, users will finally be able to search for assets by simply typing the name into the search bar.
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With the vast library of official and unofficial content in Arma 3, it could become challenging to find specific weapons, vehicles or objects for your scenario. Use the history list of operations to experiment and recover from mistakes. Due to technological limitations, it was not possible to undo or redo changes in the original editor. This 'small' addition is going to make a big difference. This means all of the existing user-created scenarios will still work and can even be loaded into the new Eden Editor. We are happy to report that full backwards compatibility has been preserved. But what about the thousands of scenarios made with the original editor? In some cases, this can be quite useful, for example when you want to set waypoints. This makes it much easier to build detailed object compositions, and keep a good sense of what your scenario will eventually look like.īut, if you prefer to work with the traditional 2D map view, you can do that too! The most important change is the ability to create your scenario from within the 3D game environment. Creating your own scenarios has never been this simple and fun! Let's take a look at 10 of the standout features and improvements.
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